![]() ![]() ![]() Lara goes to a tomb in Syria in search of clues, finds the tomb empty and gets interrupted by an ancient order called Trinity. This is the setup for what initially strikes us as a run-of-the-mill story along the lines of Indiana Jones or The Davinci Code – only a bit more straightforward and with fewer ridiculous twists. A distraught Lara takes it upon herself to seek out what her father was looking for and redeem his name. Her father was ridiculed in the press for his obsessive quest, and disgraced he decided to end his life. We’re not talking about a clean diet and a strict regiment of exercise, but rather some sort of ancient artefact. ![]() ![]() Her father, Richard Croft, spent the last few years of his life consumed with the idea of finding the key to eternal life. Some time has passed since the story told in the reboot and Lara is now a fully fledged adventurer. At its core it’s an action-adventure, with some sandbox elements, lots to explore and discover, and a mix of cover-based action and stealth. And while it is clear that the studio has taken in all the feedback from their previous effort, it’s also clear that this isn’t a dramatic departure in terms of concept and structure. With Lara Croft making a triumphant return in 2013 with Crystal Dynamics’ reboot, we were eager to see how the new concept had evolved with Rise of the Tomb Raider. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |